Sunday, March 29, 2020

Playtest Day: Revisiting Automatown And Riders Of The Pony Express

The ball is back in Michael's proverbial court for the game I've been testing lately (Sails & Sorcery), so Saturday I brought two games I've had on the back burner for a while: Automatown and Riders of the Pony Express.

Automatown

It's been 2 years since I initially prototyped this worker placement game where you use your workers to build more workers, and it's been almost as long since I got it to the table. The basic premise is that you're building robots out of head, arm, torso, and leg pieces of high, medium, and low quality (as well as scrap). You can make a generic robot with anything, which gives you another works, and adds 1 strength to your army of robots, but if you get the correct combination of head, arms, torso, and legs, then you can complete a blueprint and make a better robot -- stronger, or with a cool ability you can use each time you send it out.

Challenges with this one include things like (a) the scary look of 13 different resources (even if there are really only 4, each with 3 levels of quality -- but since the blueprints require specific levels of quality, it kinda IS like there are 13 different resources), and more importantly (b) the "combo-y" nature of the abilities does not seem to be coming through, so there isn't a strong feeling of engine building to be had.

I got some good notes, some of which had come up in previous tests, but it's been so long I'd forgotten about them, and I hadn't updated my prototype (friendly reminder: keep our prototypes up to date!). Things like making a specific set of starting worker placement cards, to ensure the first round has useful actions for example. Also, reducing the game end trigger for 4 players, so that the game ends before players have 10+ workers each and the blueprint deck runs out (also, I could make more blueprints). Also, I think I need to improve the engine building aspect / combo-y nature of the robot abilities (again), because it seems like players weren't feeling like they were able to build combos.

Some good ideas that came up this time include:
* Rather than taking any card from the 3 available blueprint cards, take the 1st (if you placed 1 worker), 1st-2nd (if you placed 2), or 1st-3rd (if you placed 3 workers). Ether that, or take any one you want, but to access the cards deeper in the row, pay resource cubes onto the ones before it (as is common in games with a card row). I like both of those ideas, and I'm not sure which I like better.
* Possibly making the higher level resources cost more to get, since currently it felt easy to get what you needed. Currently things are designed and balanced such that the high quality resources are worth more than the low quality ones -- a low quality torso is worth 2 (scrap + upgrade), and a high quality torso is worth 4 (scrap + 3 upgrades), which IS more, but with so many workers, and so many ways to get, upgrade, and swap resources around, it didn't feel hard for players to get what they needed (though by definition, they were paying more for it). I think overall the system might just be too flexible. If I re-balance things so that going up a level requires not just an upgrade action, but also a scrap (+2 units), then that might make the higher level resources somewhat harder to get, and it might also simplify the worker spaces, some of which are oddly designed in order to get the values right.
* Maybe cut a whole resource type, and just have head/torso/legs, reducing the resource variety by 3, and the cost complexity by 25%

Some ideas that I'm less sure about, but which certainly bear considering or trying include:
* Separating scoring from building robots. Make it so you build robots for workers and abilities, but then do scoring some other way.
* Making a sort of Master Blueprint that you could improve/update, to give a better sense of "that player wants that type of resource," so that you can plan and block better.
* Maybe don't require 1 of each type per robot -- instead maybe have a robot that requires multiple heads and only 1 torso, for example. Or change the resources to be things like actuators and power cores instead of heads and torsos. With good iconography, the costs would be clear enough, it's not necessary to make sure each robot has each of the 4 types of resources. This may also help the engine building aspect, since you won't need to always get all 4 resource types (something the swap ability was supposed to help with)

I definitely got a lot to think about for this one, and I'll be revisiting my prototype soon to try another version.

Riders of the Pony Express

This is another "oldie-but-a-goodie" from the back catalog. My last blog post about playtesting this one was 4 years ago (whew!), but I might have played it since and not posted about it. The premise of this one is that you're a rider for the Pony Express, tasked with delivering parcels to various towns on our way from Missouri to California and back. You haggle with your fellow riders, trying to get people to take your parcels for you, and offering to take parcels that are on your way, before riding from town to town to make deliveries. This was my attempt at a low-bid auction, initially a "count-up" auction, where the auctioneer would count up from 1 to 10 or until another player jumped in to claim it, I think it works better as a blind bid (even though generally speaking I hate blind bids). However, it's possible that the "count up" auction could be a variant rule, because non-designer/social gamer types seemed to like it.

This game went over pretty well with my playtesters, and a new rule I found hand written on the rules page was a great change that I don't think I'd tried before. In the past I'd had some trouble with the 5 player game, and decided maybe it should just be a 4p max game, but this new rule might actually make 5p work just fine after all. The rule is that you leave your bid card out, so you can't bid the minimum ($3) over and over again. We clarified that to be that the bid winner leaves their card out, which must be what I had meant in the first place :)

I was hard pressed to find anything I really wanted to change for the next test of this. I think I'll boost the Bear hazard up by 1, to make them more different than the Bandits, and to make the Shotgun item more attractive. I also might try a tweak to the delivery phase based on some comments that one of my testers felt strongly about.

All in all, a good playtest day. We even played Dave's video game prototype, which is a pretty fun spaceship building/dogfight/king-of-the-hill ting based largely on one of my favorite old arcade classics, Rampart.

Tekken 6 PC




Minimum System Requirements


Operation System: Windows XP SP 3/Vista/7/8
CPU: Pentium 4
Processor: 2.6GHz or AMD Athlon 2600+
RAM Memory: 1 GB
Graphics Card: 256 MB with Pixel Shader 3.0+ (Required)
Hard Drive Space: 14 GB
Sound Card: Windows Direct X 9.0 Compatible
DirectX: Version 9.0


Recommended System Requirements


Operation System: Windows XP SP 3/Vista/7/8
CPU: Pentium 4
Processor: Core 2 Duo 2.4GHz 
RAM Memory: 2 GB
Graphics Card: 512 MB with Pixel Shader 3.0 (Required)
Hard Drive Space: 14 GB
Sound Card: Windows Direct X 1.0 Compatible
DirectX: Version 10.0


Download PPSSPP Emulator For PC Here



Download The Game ISO File Here

How To Download And Play Tekken 6 On PC (With Proof) [Voice Tutorial]


Saturday, March 28, 2020

Three High-Quality 1080P Game Boy "Consolizing" Solutions Compared

For some reasons, probably strange, many people like to play Game Boy or Game Boy Color games outside their portable confines.  One reason is that the games are good but the original screens for these devices are terrible to look at by modern standards.  Nintendo has on certain occasions tried to satisfy the need to play portable games as though they were home console games, but those solutions are old.  Pure software emulation can easily take the GB to 1080p and beyond, but software is wholly divorced from original hardware.  There are software emulators with dumping cartridge slots like the RetroN 5 and Retro Freak, but they are only 720p solutions.  A promising new mod called the GBA Consolizer is an FPGA-based upscaling solution for the Game Boy Advance but is limited to 720p output.  There was a mod called the HDMYBoy a few years ago but it never got beyond a few prototype units.  For this blog article, I will focus on hardware-based solutions which I have some ability to experience personally and can deliver a 1080p experience.

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Tuesday, March 24, 2020

I Don't Want That


Normally, OSR blog posts lack any real divisiveness.  I mean, we all kind of agree on certain things, and where we disagree, we're mostly fine accepting those differences.

Well, I've stumbled onto something I'm really passionate about - a subject that my friend is equally passionate about.  Yay, an argument!

The following is a copy/paste from the comment section beneath his review of Old School Renaissance Like A Fucking Boss.  It might make more sense if I included Endzeitgeist's review of Crimson Dragon Slayer D20 for context, as well as, my own blog post response to it.

While it may seem obvious, let me mention it here - I like old school for the most part, I play old school for the most part, and I create old school content for the most part, but that doesn't mean I slavishly adhere to it at all costs.  If this renaissance doesn't grant us a modicum of freedom, then what the fuck are we doing here?

______________

Care for a fun experiment / playtest?
Let's do a 5-minute Roll20 or 10 email posts (for each of us) combat scene. You can play a cleric with 2 allies against 5 goblins. I'll GM. Then we'll see if the cleric is broken or not.
Also, thanks for the review and shout-out, hoss!

_____________

Your suggestions for the frame of the playtest make clear that you do not understand, or do not want to understand, the root of the issue.
The very foundation of the mathematic baselines and narrative tensions underlying any D&D-adjacent game are based on a degree of tactics and resource-attrition to some degree or another.
Particularly the OSR tradition uses this and considers it to be a virtue and one of the pillars of player skill. Same goes for 5e.
Your game professes to be based on both for branding, but purposefully flaunts the very central pillar on which this is based.
As a direct consequence, your infinite healing clerics and, as a consequence, infinite casting wizards are BROKEN because they invalidate the central baseline.
You *can* call that deliberate and skew encounter-difficulty to make (almost) every encounter hinge on nigh annihilation (see what Cha'alt's Black Pyramid often does), only to have everyone miraculously regain all resources after the encounter.
However: Encounters are not tied to time in-game; they make no sense as a metric in-game.
Doing so invalidates any notion of survival struggle or danger…beyond excessive damage output and save-or-suck.
That might work for a small one-shot, sure. It wrecks any long-term appeal of your rules-lite games, though…because you don't ever really are rewarded for doing anything but throwing your best damage at the enemy as fast as possible. Because you either are fine, or you're dead.
You're walking into a dead-end for design and tension, and have been for some time. And I really think that you're better than that.
In the long run?
You can't erect a system with any degree of longevity on it, because this relegates EVERY single challenge to being just a different coat of paint over the same metrics. Unless the players are super easy to please, this "oh, we almost died to damage/oh, some died to save or suck – oh well, we're good now!" as the only type of danger to be encountered EVERY ENCOUNTER will turn stale very fast.
Infinite healing powering infinite spellcasting has, AUTOMATICALLY, this long-term effect.

__________


Your contention that "I don't understand" or my game "flaunts the very central pillar" smacks of badwrongfun.  Rather than what I'd call macro-tension that might be better suited to the long haul of a extensive campaign, my focus is micro-tension; certainly better suited to one-shots and shorter campaigns.  You sacrifice one for the other.  That means in order to fulfill the one, you neglect the other.  Sure, some try to have it both ways, but we both know that's not easy to find, let alone maintain. 

Essentially, you're treating combat like some kind of gritty and desperate sport, but still a sport.  All things must be in alignment or balanced, uphill and against the current, so combat turns into a long-game of pick-your-poison suffering and resource management masturbation. 

Crimson Dragon Slayer D20 treats combat as war, but a potentially winnable war focused on the immediate, the here and now.  I have no interest in incentivizing the 5-minute workday or making certain classes suck because the rules treat them as one-hit wonders... but awesome after level 5.

I've allowed everyone to have a valuable role, a seat at the proverbial table, regarding combat.  That's one of my favorite things about the OSR.  It's not so rooted in old school play-styles from decades past that it can't innovate depending on the creator's design goals.

There are some things that just don't work for me regarding early D&D, that's why I came up with my own thing.  If I merely wanted to play the game as it was played back in 1980, I would just play B/X and call it a day.  Your acting like my personal revelation is nothing aside from the madness of delusion.

Falling into the same tired mistakes, the design dead-ends and cul-de-sacs of our predecessors doesn't help us pursue those strange new avenues necessary to birth RPGs catering to those looking for something different.  Not inherently better or worse... just different.

My "ultimate RPG" is going to be subjective, it has to be, or else RPG designers are chasing the "standard gamer audience" dragon of mainstream utilitarianism.  Other designers are welcome to it, but I don't want that.

VS
______________


Feel free to post your thoughts below...

Saturday, March 21, 2020

Comparing All Four Versions Of A Star Is Born

There are four movies called A Star is Born, all roughly following the same plot (here be spoilers):

An aging, alcoholic, male entertainer is just beginning to exceed the tolerance people allow him for his talent with the ridicule and distress he engenders with his destructive, obnoxious antics. Just at this time, he hears or sees a young woman with talent languishing in a small-time position and takes it upon himself to short-list her into fame and fortune. She initially resists, but falls for him and takes the opportunity. She becomes absorbed into the soulless hit-making factory of Hollywood and becomes wildly successful,, while the world turns away from him. They marry and move in together. He runs out of opportunities and people call him a has-been, in so many words; he even ends up taking phone calls or interview requests for her from people who don't even know him. She wins an award (Oscar or Grammy) and he shows up late to the ceremony and interrupts her speech with some kind of drunken scandalous antic. She asks her manager to give him some pity opportunities; he turns them down. She resolves (more or less) to quit the business in order to live a smaller life with him, since she realizes that he can't handle the situation as is (with her being successful and him not), but he discovers this and decides to kill himself in order to prevent this. She spends some time in self-pity. In the end, she publicly performs or says something to acknowledge his importance to her.

1937: Leads are Esther Victoria Blodgett aka Vivki Lester (Janet Gaynor) and Norman Maine (Fredric March). This is a fine film, although very much a period piece of the time it was made, so there are some rushed dialog, odd pauses, harsh sound, and bad lighting. The plot is well-paced and scripted. The actors are both likeable. The main actors recite some of their speeches woodenly but passionately at the camera (or just off to the left) and there are some hysterics. Everyone else talks like a 1930s gangster.

In this version, the main characters are actors. Esther starts on a farm and travels to Hollywood but meets rejection. Norman gets her into his pictures when he sees her waitressing. Someone directly and quite rudely tells Norman that he is washed up. Norman punches him, so Vicki has to bail Norman out of the police station. Norman overhears Vicki planning to give up her career, so Norman walks into the ocean  Vicki ends the movie by looking at the camera and calling herself Mrs. Norman Maine.

This is a fine and memorable movie, worthy of being redone.

1954: 17 years later. Esther Blodgett aka Vicki Lester (Judy Garland) and Norman Maine (James Mason). In this version, the main characters are actors / vaudeville performers singes and dancers. Norman finds Esther singing in a nightclub. The movie is punctuated with several musical performances that, I suppose, were entertaining to audiences of the 1950s. Anyway, they look a lot like bad musicals from that era, like the Road movies and so forth.

I have a hard time conveying the contempt I have for this film. It's mostly in two parts.

Firstly, the acting is always fairly terrible, but sometimes it rises to the level of horrifically terrible. The actors stare at the screen in horror with long pauses, bite their knuckles, fling themselves onto furniture, and weep or shout like idiots.

But mostly, James Mason's Norman grabs, yanks, hurls, pushes, interrupts, orders, and otherwise abuses Judy Garland's Esther throughout the whole movie, yet the movie conveys this as rough but charming. It's sickening. By the time she falls in love with Norman, he has done nothing but pull her through doors, push her into cars and rooms, and otherwise abuse her, but all she can think of is how he takes her breath away (duh, by never letting her think or talk). Most of the abuse comes from Norman, but some of it comes from other people, too. She is a rag doll. It's jaw-droppingly painful to watch. The very little agency she has in the film is to sing and dance, or to wail and cry over how sad it is that she can't do anything for Norman ("She can't! She can't! She can't! Ohhhhh aaahhhh aaahhhh!")

Norman overhears the fateful conversation and is (overacting) horrified and drowns himself. After getting yelled out and yanked by a few more people, Vicki ends the movie by looking at the camera and calling herself Mrs. Norman Maine. And then ...

1976: 22 years later. Esther Hoffman (Barbra Streisand) and John Norman Howard (Kris Kristofferson). This movie is thankfully a step up from the previous one. It's diverges a bit from the others as to how it fills in the plot scenes. The main characters are now singers. The movie starts with a big crowd and drunken stage performance.

They took the main outline of the plot and decided that everyone already knows it, so the movie is about 50% plot and 50% Barbra and Kris being playful and making love. It's very 1970s, not only the hair styles and crowd scenes, motorcycle and car driving, but with the casual flashes of nudity and almost relaxed attitude toward infidelity (it's an insult, but apparently an easily forgivable one). And now we have cocaine, not just alcohol.

The result is somewhat loosely plotted and kind of boring. We skip all the scenes of how she turns into a star (she just does, in a 2 minute montage), we skip her changing her name (she pooh-poohs that idea after being asked by a reporter), we skip the courtroom bailout scene, and we skip most of the conversation that is supposed to lead to his death. She yells at him once for sleeping around, saying that she doesn't want him to drag her down, and he races off into the desert and dies (whether by accident or deliberately is left a bit vague). She ends the movie by singling another song, no name assertion.

It's not only that neither of the main characters are likeable. It's that they don't have much in the way of character to like or to not like. John is kind of sympathetic. Esther is kind of ... well, she's just Barbra Streisand.

But Barbra can sing, and she sings fine. So fine that you kind of wonder how it is that she was languishing in obscurity to begin with.

This is not worth watching, but the soundtrack is lovely. And then ...

2018: 38 years later. Ally (Lady Gaga) and Jackson Maine (Bradley Cooper). The main characters are singers. The movie starts pretty similarly to the 1973 one (with better camera-work and sound), but the alcoholism is more subtle.

This one is, by far, the best one, with incredible performances, scripting, directing, and shooting. The music is amazing, and Lady Gaga is a great singer (okay, Barbra was better, but that's a given for just about anyone). Possibly the only issue I have is the rushed scenes leading up to his decision to kill himself. Ally only half-heartedly tries to throw Jackson some pity-bones (she says one quick sentence about not go on tour without him). The scene that struck me as most wrong was that someone flat out says to Jackson that he is a drag on her career and should disappear, rather than him overhearing it (like he does in the first two movies). It's not that this couldn't or wouldn't happen, it's just a less sympathetic way to depict it happening.

Jackson hangs himself instead of drowning. And Ally ends by introducing herself as Ally Maine, and then she sings a final song while she looks directly into the camera.

Bradley and Lady, as well as everyone else, do a great job of pacing and acting. They are likeable and tragic. The songs are pretty great, too. And the story is, apparently, timeless.

Friday, March 20, 2020

IBM PCjr. Upgrades Part 2

When I first received my IBM PCjr. back in 2013, I was able to discuss most of the readily-available upgrades for the system that existed at that time.  https://nerdlypleasures.blogspot.com/2014/03/ibm-pcjr-upgrades.html  Now, almost six years later, we have some new upgrades available.  Let's see what modern conveniences can do for a 35-year old computer system


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Thanks For Your Choice

Thanks For Your Choice







Password: www.dlfox.com

Come Play Suzy Cube At PAX East!

#SuzyCube #gamedev #indiedev #madewithunity #PAXEast #IMBPAXEast19 @NoodlecakeGames @IndieMEGABOOTH
Are you attending PAX East 2019? If so, come by the Indie MEGABOOTH and say hi! Suzy will be showcased as part of the MINIBOOTH on Thursday and Friday. 
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Tuesday, March 17, 2020

Bimonthly Progress Report For My Twitch Channel, FuzzyJCats, Dec 25 Through March 1

Twitch Channel FuzzyJCats

This is a much overdue monthly report! I've also decided to make it easier to remember by writing the report on the first day of the month, so progress will be discussed up through today, March 1.

Also, as I'm only streaming 2 times/week, I've decided to make these bimonthly progress reports as not much change occurs in only 8 streams.

Since Christmas, I have improved in terms of being able to multi-task without any preparation almost as smoothly as when I'm fully prepared, that is being in good health and having exercised before streaming! I recall when I first started streaming, I was flustered and struggled whenever anything goes awry, and my resilience in streaming has improved over the months of practice.

Therefore, I can stream more spontaneously, and as a result, I streamed after work yesterday, when I tend to be completely brain dead, and it wasn't a bad performance!

I felt that by streaming after work and having my days off to do whatever I need or want to do, it will improve my lifestyle. The issue with work is that I dread having to get up and being tied to a schedule as well as paperwork. But if I have streaming to look forward to, it would make me look just a little bit forward to work, rather than having that sinking feeling.

It's more ideal to be able to live in the moment and enjoy the day off before work, but that's easier said than done. Instead, I think about how I have to get up and be rushed to go to work, which gives me a sense of dread. I'm the type of person who likes to do chores and responsibilities in a relaxed manner (again, something that I have to work on).

While getting to the ideal state of being able to live in the moment, and not being so non-plussed about being rushed to a schedule, I think streaming after work can help with not feeling as much dread, since again, it will be something that I look forward to.

I believe I have gotten over my issues with viewer numbers. Tired of having the post-it blocking my viewer numbers on screen, as it blocks the game, I decided to take off the post-it. The fact that I don't even notice the red viewer numbers flashing means that I'm immune to feeling one way or the other by these numbers!

However, there are times when I feel a little demoralized when I see that my Wed viewer counts aren't as high as my Sun numbers, and noticing that my average concurrent viewers over the months haven't really increased, but remained stable at around 10.

Even so, I believe that not caring about the viewer numbers while live shows progress and also helps with gameplay as I can see the more of the game.

The other thing that came up as an improvement is that in the past, I streamed because it forced me to exercise - but now I no longer need to exercise before streaming. Furthermore, before I came down with current bronchitis, there were quite a few days when I exercised when I didn't have to stream! Now that I no longer need streaming to force me to exercise, the only reason for me to stream is if and only if I find it fun!

I believe I was burned out at one point and decided to stop Twitch completely since I got deeply involved in a niche Japanese RPG game, Atelier Sophie. During that time, I was thinking, wouldn't it be nice if I can spend more time playing video games with complete focus and immersion on my days off than having to stream!

However, I then felt guilt that if I stopped streaming altogether, it'll be unfair to my viewers who subscribed to me - they're paying monthly fees to watch me - and I feel that I need to give them their money's worth.

Whenever I have to do something out of duty and responsibility, it tends to be a wet blanket. I don't know what changed and made me find streaming a joy again - perhaps it was taking off a week due to getting chest cold - because streaming the past 2 days in a row was a joy!

In other words, anytime I feel that streaming is a burden and an obligation, that will be a sign to me to take some time off - hopefully I can stream a couple of more times just to give the community a heads up that I'm going to take a break. 

When I was caring about viewer numbers, however, I joined stream teams and found out that they tend to have extreme favoritism, where members who may not support but are friends reap all the viewer numbers. I've noticed quite a few members who support the leaders of these stream teams through buying and gifting subs, bits, and donations, yet had low concurrent viewers. On the flip side, those who are friends (despite not supporting at all) had very large numbers, despite the quality of streams between the two groups being more or less the same.

As a result, I stopped making these stream teams my main team. Fortunately, I'm not going to fall for these stream teams anymore since I'm more or less able to not care about my viewer numbers as evidenced by no longer needing post-it to block these numbers during broadcast.

I still need to work on habits such as making a cluck sound at times when I complete a thought, and again decreasing filler words. Making sure my eyes go back and forth from game to chat has not come naturally by any means. There're still quite a few times when I get so enthralled in the game that I forget to look at chat, or I get too involved in chat, that gameplay comes to a grinding halt.

Progress made:
  • Being able to change my schedule after work to improve quality of life - I can multi-task almost as well even if I'm not in perfect condition thanks to months of streaming practice.
  • Streaming is no longer a "crutch" to force myself to exercise as I no longer need to exercise before streaming, AND I was exercising on days when I wasn't streaming.
  • Therefore, only reasons for streaming are for fun and obligation to paid subscribers.
  • Recognizing if I feel burnout, taking time off is a must!
  • No longer caring about seeing viewer numbers while streaming, no longer needing to block off screen with post-its, so gaming is easier and more pleasant with greater visiblity.
  • Recognizing stream teams to gain followers don't work - no longer buying into stream teams that promise increased viewer numbers, but end up showing extreme favoritism.
Improvements to be made:
  • The usual being able to chat and gameplay at same time (this is not habit yet).
  • Decreasing filler words and vocal "tics".
  • Continuing to not care at all about numbers.

Monday, March 16, 2020

So Much Terrain!

   I have been working fairly consistently on terrain the last couple of weeks in my limited hobby painting time. The results are a fair bit of work done on Frostgrave terrain and a few random pieces as well. That would, of course, include finishing up those minefields for Team Yankee that I showed off a few posts back.

   So here are a few photos of what I have managed to accomplish:

These are supposed to be bases but I thought they would look good as ruined scatter terrain.

An experiment in bamboo stands and some additional small trees.
I should do a few trees up as Frostgrave bushes I think.


The largest piece of Frostgrave terrain I have. It gives a bit of a third dimension to
the battlefield, which it desperately needs. I need a tower, too.

A harmless statue, or a devastating golem?

Another statue? And yet another ruined wall... are there no buildings still standing?

More tombstones (I think I will sell some on eBay)
Also, a trio of beer barrels. Because beer.

Friday, March 6, 2020

10Th Online School Championships - 8 February 2020.

It is expected that Blake Govender (Oakhill School) will be playing in order tomaintain his spot in the Protea Team.
MSSA is proud to announce that it will once again hold its 10th School Provincial Online Championships on 8 February 2020.

The championship may be used by gamers to qualify for eligibility to be selected for the National Squads, from which the National Teams shall be drawn, should MSSA need to choose a team for any of the titles played in such championships.

MSSA's School Online Championships has become South Africa's largest official online championship. It is an event that lasts from 10H00 until 18H00 and has proved itself to be a most enjoyable event.

The esports titles to be played in all MSSA's school championships and leagues are as follows:

Period/genreTitlePlatformAge restrictionPlayers
ShooterCS GOPC,165 v 5
PaladinsPC/console125 v 5
SportFIFA '20PC31 v 1
PES 2020PS 431 v 1
MOBADota 2PC125 v 5
League of LegendsPC125 v 5
Clash RoyaleMobile121 v 1
VainGloryTablet/cell123 v 3
FightingStreet Fighter VConsole121 v 1
CardHearthStoneMobile71 v 1

MSSA would also like to take this opportunity to thank all the dedicated Educators for ensuring that the school teams are ready-and-able and for giving up so much of their time and patience. Only once the learners have left school will they really comprehend what the Educators have done for them.

The championship would not be possible without the continued support from Educators.

Thank you!

Tournament Structure:

As per the MSSA's rules, being:
  • If less than six players, the championship shall be a Round Robin Championship
  • If 6 to 10 players the championship shall be four rounds as played to the Swiss System
  • If 11 to 30 players the championship shall be five rounds as played to the Swiss System
Eligibility:
  • Any player/team who is a Registered Player affiliated to a school affiliated to MSSA may enter through such school club.
Entry fee:
  • Entry is R35.00 per Registered Player.
  • Only fully-paid-up Registered Players may participate in this event.
Entry date:
  • Entries need to be submitted by no later than Monday, 5 February 2019.
Registration:
Age restrictions:
Educators must ensure that their teams/players are compliant with South Africa's age restrictions per game title. Under-aged players shall not be allowed to compete.

Medals:

Medals shall be awarded to the first three gamers for both men and women in the following categories:
  • MEN: The top three places (1st, 2nd, and 3rd)).
  • WOMEN: The top three places (1st, 2nd, and 3rd))

Please note that the medals shall be awarded to the players at the next LAN championship in which such team/player enters and participates.

Colours:
  • School Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn School Provincial Colours. All Players who score within the top 50% in a specific Period at a any two (or more) Provincial Championships, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn School Provincial Colours.
When and Where:
  • 8 February 2020
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round. 
  • Players must all be on-line at 9H00.
The championship is accredited as being of the same status as a provincial championship. This means that the championship shall be used for the following:
  • The awarding of school provincial colours;
  • The awarding of medals for 1st, 2nd and 3rd places for both men and women;
  • The ability to qualify for National Team Trials. 
As usual Trials shall be done at a LAN venue, and the team that can best represent South Africa shall then be selected.

Shout casting:
  • The MSSA shall decide who may shout-cast the games.
  • Anybody wishing to be appointed as a Shout-Caster must apply in writing to mindsportscorrespondence@gmail.com 

ASOIAF: Rodrik Cassel 40Pt Army

Let's get down to business.

Winter has come.  While there are some people out there that prefer to go maneuver-heavy with Robb or face-smashy with Greatjon Umber, I like going Rodrik Cassel.  The reason why is because his tactics cards are absolutely bonkers and making units Vulnerable just makes a smashy faction even smashier.

First, let's take a look at Rodrik Cassel and see what he offers to our army:

A true soldier.

As you can see, Rodrik is a soldier who has an Order to make the opponent's unit Vulnerable after Attack dice are rolled.  The timing for this is exceptionally important because it's what Sworn Sword Captains have as well and it's considered one of the best 1-point attachments in the game.  Vulnerable is huge for someone like Rodrik because it unlocks his Tactics cards and skyrockets the damage potential of all your units.  Having Vulnerable on something after you charge it would mean you re-roll all hits and your opponent has to essentially re-roll all their successful saves.  It pretty much means the Stark army will obliterate units that have low saves or punch through tougher targets that can normally deflect their blows.  Peeling ranks off enemy units will also keep your units around longer as the enemies' damage potential will decrease.

Let's take a look at Rodrik's tactics cards:

All that martial goodness!

Martial Superiority is one of the best defensive tactics cards in the game.  It triggers off when the enemy unit attacks and that dice rolls less dice AND loses all abilities until the end of the turn.  Now, it isn't as powerful as some of the silences we've been before where it lasts until the end of the round, but this card doesn't need any conditionals like expending condition tokens or anything else.  You cast it, boom, and most of the opponent's plans are foiled.  This card is amazing at stopping something like Gregor + Flayed Men from rolling a unit while you set up for a counter-attack.  To make things even more interesting, if you're going after Rodrik's unit, good luck.  Having Weakened on top of this card pretty much means Rodrik's units going to stay around.  Combat Prowess is a great follow-up card when used with Rodrik's unit or with any unit under the influence of Vulnerable.  What if your opponent rolls poorly and you don't need to spend the Vulnerable token?  Guess like he's being silenced and unable to respond with any defensive tactics cards.  It's really fierce when used on the charge as there are fewer things in the game that interacts with that timing window than when a friendly unit attacks.  Lastly, we have Press the Advantage.  This is another one of those cards that trigger off the attack so you can't use a Sworn Sword Captain's Orders and then play this card because it escapes the window.  What this card does is kick your opponents when they're already down because of the Critical Blows on an already Vulnerable target.  That's why I have taken a unit of Tully Sworn Shields with Rodrik because it makes them one of the tankiest units in the game while giving them the opportunity to do bigger damage than their stats suggest.

Here's the list:

Faction: House Stark
Commander: Rodrik Cassel – Master–at–Arms
Points: 40 (4 Neutral)

Combat Units:
• Stark Sworn Swords (5)
  with Sworn Sword Captain (1)
• House Umber Greataxes (7)
  with Robb Stark – The Young Wolf (3)
• Grey Wind (0)
• House Tully Sworn Shields (7)
  with Rodrik Cassel – Master–at–Arms (0)
• Stark Outriders (7)
  with Brynden Tully – Vanguard Infiltrator (3)

Non-Combat Units:
• Sansa Stark – Little Bird (3)
• Petyr Baelish – Littlefinger (4)

Made with ASOIAFBuilder.com

Let me try and explain some of these choices super quick.  The Stark Sword Swords are simply one of the best offensive units in the game for the cost.  With Stark Fury and 8 dice on a 5-point unit and the ability to make someone Vulnerable, the damage potential for this unit is huge.  Great Axes deal a huge amount of damage and can definitely wreck heavy cavalry if they're already engaged with them.  Robb Stark as an attachment makes them regular infantry speed and gives you the ability to launch yourself out there on a Maneuver trigger on the tactics board.  This makes two units that can do it in the army and that will surprise your opponents a lot!  The fact that Robb (and Bran) come with their Dire Wolves is one of the best things about Starks.  These free wolves not only come with great abilities, but they're a free activation and deploy to be used in battle.  Grey Wind is especially good because he is able to apply Vulnerable onto a unit if already used, or apply it beforehand so it can be consumed using Rodrik's own ability or tactics cards.

I already explained a little bit about the Tully Sworn Shields above, but with Rodrik's tactics cards, this unit becomes a very jack-of-all-trades unit.  It's already super defensive with Shield Wall and 3+ save, but cards like Martial Superiority just takes it over the edge.  While the defensive stats normally lower damage expectations, Press the Advantage and Vulnerable tokens in general greatly increases its damage potential.  As for Stark Outriders, I think they're a great, solid unit at 7 points.  With Brynden Tully however, they can be one of the most annoying units in the game thanks for their great flanking ability and healing on retreat.  A lot of the Stark tactics cards play incredibly well with Outriders as well thanks to their unpredictable damage potential.  Just remember that with 7-point units, you can also decide to trade out the Sworn Shields for a unit of Berserkers if you want some more face-smash.

"And yet you betrayed me.."

As for NCUs, I really like Sansa Stark with Rodrik because of her ability to recycle or tutor for exactly what is needed right then and there.  While we all try and anticipate everything that is going to happen in a game, Sansa offers us extra insurance that if an opponent rolls a 6 for a long ass charge you didn't anticipate and is rolling in with crazy Tactics cards in support, you always have a way to Martial Superiority him into the ground.  For my next NCU, believe it or not, I think Littlefinger is a solid choice for the Starks.  It's just comical that I'm taking both Sansa and Littlefinger in the same list, but his ability to claim Combat/Maneuver that unlocks the secondary capabilities for your Stark tactics cards while still reaping the benefit of other unclaimed zones is amazing.

Try out the list and let me know how you fair!

Episode 19: Top Faves With Dave Goes To The Library Is Live!

Episode 19: Top Faves with Dave goes to the Library.

https://soundcloud.com/user-989538417/episode-19-top-faves-with-dave-goes-to-the-library

We talk with Dave Tubbs about what novels inspire us to game.

The Veteran Wargamer is brought to you by King's Hobbies and Games.

https://www.kingshobbiesandgames.com/

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GW LOTR/Hobbit
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Song of Blades and Heroes
http://www.ganeshagames.net/product_info.php?products_id=7

Frostgrave
https://ospreypublishing.com/frostgrave

Iron Guard
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Warhammer 40,000
https://warhammer40000.com/

Honor Harrington

Full Thrust
https://shop.groundzerogames.co.uk/rules.html

Ad Astra Games Miniatures
https://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137428268_A_ManufacturerID_E_2145082606_A_CategoryID_E_16_A_GenreID_E_0

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A World Aflame
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Chain of Command
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Flames of War partisans
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Eisenhorn Triology
Inquisitor
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Rogue Stars
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Shadow War Armageddon
https://www.games-workshop.com/en-GB/shadowwar-armageddon-sb-eng-2017

Team Yankee
and
Red Storm Rising

GHQ
http://www.ghqmodels.com/

PFC C-in-C
http://www.pfc-cinc.com/front_page.html

Baccus 6mm
https://www.baccus6mm.com/

Les Miserables
and
Three Musketeers

En Garde!
https://ospreypublishing.com/en-garde

Ronin
https://ospreypublishing.com/ronin-skirmish-wargames-in-the-age-of-the-samurai

Pike and Shotte
http://www.warlordgames.com/pike-shotte-2/

Warlord Landsknechts
https://us-store.warlordgames.com/collections/landsknecht

Hammer's Slammers

Hammer's Slammers Rules
http://www.hammers-slammers.com/home.htm

15mm Slammers vehicles
http://ainstycastings.co.uk/index.php/cPath/71

Dirtside
https://shop.groundzerogames.co.uk/rules.html

Picoarmor SciFi
https://www.picoarmor.com/product-category/sci-fi-3mm/

War and Peace

Among the Thugs
Blood Bowl
https://www.games-workshop.com/en-US/Boxed-Games?N=2192287784+2492297563&_requestid=3572451

Dune
 
Conan

Conan Adventure Game
http://www.monolithedition.com/conan-en/

Copplestone 15mm Barbarians
https://copplestonecastings.co.uk/list.php?cat=18&page=1

Grenadier/Mirliton Barbarians
 http://www.mirliton.it/index.php?cName=fantasy-2528mm-barbarians


Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Thursday, March 5, 2020

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